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UE4.21 "Warning: Changing the spatialization algorithm on a playing sound is not supported" ?

Does anyone know what this warning means and how to fix it? Using the Oculus UE4.21 with Auido 1.34. Everything is working fine I just dislike warnings.
I get it whenever my sound cue plays.

Comments

  • PetrozaPetroza Posts: 149 Oculus Staff
    edited February 26
    Hi James,

    I haven't seen that warning but I found it by searching through the code. It looks like that will only happen if you're using the old XAudio based audio system. If possible I recommend using the new UE4 AudioMixer, it has more features and better plugin support. It should also fix that warning you're getting.


    To enable AudioMixer add the following to /Config/Windows/WindowsEngine.ini

    [Audio]
    AudioDeviceModuleName=AudioMixerXAudio2
  • jamesoloughlinjamesoloughlin Posts: 9
    NerveGear
    Petroza said:
    Hi James,

    I haven't seen that warning but I found it by searching through the code. It looks like that will only happen if you're using the old XAudio based audio system. If possible I recommend using the new UE4 AudioMixer, it has more features and better plugin support. It should also fix that warning you're getting.


    To enable AudioMixer add the following to /Config/Windows/WindowsEngine.ini

    [Audio]
    AudioDeviceModuleName=AudioMixerXAudio2
    That fixed it! Thanks classic case of someone (me) ignoring the documentation.
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