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Can't get console to show up in the project running on Go. Is it even possible?

motorsepmotorsep Posts: 1,493 Oculus Start Member
Back in my Gear VR days, I would always use bluetooth keyboard to pull console down and do "stat startfile" to better understand the bottlenecks (or where new version of UE4 has issues). Tried doing the same last night with my UE4 project on Go and I couldn't :(

UE 4.22 p3 performance is a way worse than 4.21.2 on Go and I fail to figure out why (and Epic doesn't care to look at my project - they always want free QA done by devs)

I paired my bluetooth keyboard to Go and it seems to be working fine (at least Esc key works). However, pressing a key that is bound to console does nothing. Therefore I can't do "stat startfile" (or any stat cmds for that matter) :(

Has another had such issue (console not working) ?

Thanks beforehand

Comments

  • MaxArchMaxArch Posts: 206 Oculus Start Member
    Sad to hear 4.22.p3 isn't better. Can't help you with the console.
    Maybe a workaround is possible by triggering objects in VR that use an 'execute console command 'stat startfile' / stopfile?
  • motorsepmotorsep Posts: 1,493 Oculus Start Member
    maxBr said:
    Maybe a workaround is possible by triggering objects in VR that use an 'execute console command 'stat startfile' / stopfile?
    Thanks, I'll try that
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