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PC SDK - v1.35 (02/25/19)

Version 1.35 of our PC SDK has been released!

The Oculus PC SDK lets you build VR experiences for the Oculus Rift in C++. For more information, see our PC SDK Developer Guide.

You can grab the latest version of the PC SDK here: https://developer.oculus.com/downloads/package/oculus-sdk-for-windows/

1.35 Update Notes


  • OVR_FORMAT_R11G11B10_FLOAT documentation has been updated to note that it's not supported for D3D12 applications. It wasn't supported previously, but lacked the documentation stating so.
  • The ovr_GetTextureSwapChainBufferDX documentation has been updated with D3D12 example code.
  • Miscellaneous inconsequential changes were made to the samples. Keith

Bug Fixes

  • Bugs were fixed within the sample applications.
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
3. Tag me @NinjaGaijin once you have done so!


  • thewhiteambitthewhiteambit Posts: 307
    edited April 2019
    Yeah, and it breaks things again (or the Runtime in specific). Great job! /sarcasm
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