Mobile SDK - v1.22 (02/19/19) — Oculus
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Mobile SDK - v1.22 (02/19/19)

NinjaGGNinjaGG Posts: 227 Oculus Staff
Version 1.22 of our Mobile SDK has been released!

The Oculus Mobile SDK includes libraries, tools, and resources for native C/C++ development for Oculus Go and Samsung Gear VR. If you work primarily with Unity or Unreal Engine, in most cases it is not necessary to download the Mobile SDK.

For more information, see our Mobile SDK Developer Guide.

For details on migrating to Mobile SDK 1.22 from previous versions, see the Mobile SDK Migration Guide.

You can grab the latest version of the Mobile SDK here: https://developer.oculus.com/downloads/package/oculus-mobile-sdk/

1.22 Update Notes

API Changes

  • A new ovrPropertyVRAPI_ACTIVE_INPUT_DEVICE_ID, was added to query the device ID of the primary or most active input device.
  • A new ovrTrackingSpaceVRAPI_TRACKING_SPACE_LOCAL_TILTED, was added for applications that support “bed mode.”” This space defines the tilted orientation a user would like their content displayed in.
  • A new ovrTrackingSpaceVRAPI_TRACKING_SPACE_STAGE, was added. This space has its origin on the floor at the center of the play area with its forward direction pointed towards one of the edges of the bounding box.
  • A new ovrTrackingSpaceVRAPI_TRACKING_SPACE_LOCAL_FIXED_YAW, was added. In this space, the origin is the same as local space, however the yaw remains fixed to the physical environment. This space may be useful for swivel-chair roaming games.
  • Deprecated ovrFrameParms parameter ExternalVelocity has been removed from the API.

Bug Fixes

  • Vulkan VrApi Texture Swap Chains are now created with the VK_IMAGE_USAGE_SAMPLED_BIT usage flag.
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
3. Tag me @NinjaGaijin once you have done so!
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