VR problems with Post Processing in Unity 2019.1.0b5 — Oculus
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VR problems with Post Processing in Unity 2019.1.0b5

Technowizard-Technowizard- Posts: 1
NerveGear
edited March 6 in Unity Development
Hi, is anyone else having this problem?
Yesterday we moved our VR project to 2019.1 and everything worked fine until we added the Post Processing StackV2 2.1.4. When we hit play, the camera freezes, but does not pause or show any errors. When the post processing is turned off it runs well again.

We are using:

Unity 2019.1.0b5

Post Processing StackV2 2.1.4

Deferred

Multi pass

Oculus integration version 1.35

Standard render pipeline



Everything worked well in Unity 2018.2.6f1

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