Using Unity 2018.3.6f1 and Oculus Integration 1.35, Platform sdk 1.34
Developing for the Oculus Go
I have three scenes that load up via the standard "scenemanager.loadscene(scenenumber);" line of code.
When the new scene loads I get this:
[OVRNetworkTcpServer] Stopped listening
[OVRSystemPerfMetricsTcpServer] server destroyed
[OVRNetworkTcpServer] EndAcceptTcpClient failed: The object was used after being disposed.
I then lose all input functionality.
The camera still runs fine but I can no longer access menus.
Is there something I am missing here? I remember building Oculus apps and moving scene to scene with out issue. All I want to do is load another VR scene from a main menu.