I'm using unity 2018.3.7f1 with oculus integration 1.35 and oculus (desktop) 1.29.1. In any of the demo scenes when I teleport about half the time it will shoot my playercontroller out into space. The other half it works fine. It acts as though it's colliding with something and applying a huge horizontal force causing the playercontroller to slide right off the ground plane. You can't teleport off the ground plane so that's not what's happening. I added some walls to keep me from flying out into space but for the life of me I can't figure out what's going on.