Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Audio SDK Unreal Integration

alexandra.verzieralexandra.verzier Posts: 1
edited March 12 in Unreal Development

I was very hyped by the technology presented for the new audio SDK and wanted to use it in Unreal.
I installed the engine from the Oculus branch on github. (so it's 4.21 + 1.34)
But it seems like its not working ... At least the propagation part. The functions are actually there, I can tag the meshes and add a OculusAudioGeometry and OculusAudioMaterial, but then it doesnt do anything to the sound.

So I wanted to know, am I doing something horribly wrong or is it just not implemented yet?

Also is it easy to integrate / use in Unity ? I could consider switching then. For me the most important are reflections (especially, early reflections).

thanks, cheers
Sign In or Register to comment.