My test APK builds to the Oculus app dashboard are mysteriously failing. I have had this issue before back before Oculus has created automated tools to navigate building with Gradle and also when I was leaving some bogus permissions in our manifest. But the previous builds prior to my last two passed automated tests with no issue.
What gives? Can you please possibly provide any more granularity on what exact permission is off-limits? I noticed the test result is triaged into a test for Quest and a test for Go now, that's new, so I imagine y'all are messing with the back-end right now as we speak. Can you at least get this to a state where when it fails I can get an explanation?
Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1