Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

How to pass VRC.PC.Performance.3 (maintain 90fps) for loading

james_luejames_lue Posts: 20
Brain Burst
I just read https://developer.oculus.com/distribute/latest/concepts/vrc-pc-performance-3/, it says that it's acceptable if I have a loading screen. 
Now I use OVROverlay to make loading screen, but will the VRC validator know that there is an overlay when it's loading? 
The VRC validator still reports the fps test failed even I use the overlay, so I wonder who can decide if the loading overlay is acceptable when the fps is low?



  • james_luejames_lue Posts: 20
    Brain Burst
    sorry, just to clarify, I use the overlay when I load a new scene
  • james_luejames_lue Posts: 20
    Brain Burst
    any helps?
  • MikeFMikeF Posts: 830
    An overlay should be fine. Just be sure to render it to the compositor before starting your load sequence
  • james_luejames_lue Posts: 20
    Brain Burst
    Thank you Mike
Sign In or Register to comment.