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Oculus GO 72hz only working after pausing game SOLVED!

julschaujulschau Posts: 2
NerveGear
edited April 12 in Unity Development
Hey everyone, I am running into a problem using the 72hz mode.

I am using OVRManager.display.displayFrequency = 72.0f; in the Start method of a Script and until now (I think) it always worked.

But now looking at a frame counter in game I realized the game was capped at 60fps until I minimize the app using the controller menu button and then return to the app.

Has anyone run into the same problem? This happens even if I delay the above mentioned code line for some seconds.

I am using Unity 2018.3.9 and the Oculus Integration 1.35 from the Asset Store.

Any help is appreciated,
Julian

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Comments

  • FguillotineFguillotine Posts: 25 Oculus Start Member
    I'm having the same issue on Unity after last Oculus Go update (3.60 version). I opened a ticket to dev support, waiting for answer yet.
  • PAaltoPAalto Posts: 87 Oculus Start Member
    Yep, same problem here, noticed it just yesterday.
  • julschaujulschau Posts: 2
    NerveGear
    Hey, for me the problem seems to have gone away. There must have been a system Update for the Go because my Menu UI looks different today i think :) at least the Unknown Sources Window has larger spacing between APKs. Now the game starts with 72hz enabled without having to pause first.

    Was it the same for you guys?
  • NinjaGGNinjaGG Posts: 230 Oculus Staff
    Hey everyone, thanks for your patience with this. This has been fixed in a recent firmware update. If you're still experiencing this issue, please submit at ticket at https://developer.oculus.com/contact with the firmware version number of your Oculus Go and we'll take a look at it.
    If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

    1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
    2. Please submit a ticket here (include what you've gathered in step 1).
    3. Tag me @NinjaGaijin once you have done so!
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