(I'm going to try and keep this as brief as possible (I have a habit of going on a bit...)
When creating your professional project, do many of you simply start with the Oculus OVR controller and Avatar objects and then simply hack, re-write and modify them to their hearts content? Or do you start with the minimum for Pos/Rot tracking and then custom build from there?
To that end, I'm trying to understand how a lot of the oculus tracking and visual feedback (hands) happens so that I can have more options open to me a I go. I've already got my head around how the grabbers work, but I was wondering what the best way to understand how the hands, avatars and colliders are moved by the Oculus drivers. Is there a decent resource that anyone can recommend? Or is it a case of just having to reverse engineer it some more...
Many thanks. I appreciate any feedback.