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OVRManager.InputFocusLost no longer reliable since home 1.37 update

MikeFMikeF Posts: 948
3Jane
As of the home update to 1.37 yesterday my game is getting a lot of false InputFocusLost events, even though the proximity sensor is completely covered. This is causing alot of issues since we implement several actions in the game to work with VRC guidelines such as hiding a UI, muting mics and audio output etc... so any false positives are a big problem. Any solution to this?

Comments

  • MikeFMikeF Posts: 948
    3Jane
    Also, this has been verified across 20+  individual HMD's so its not a hardware issue
  • kleus_balutkleus_balut Posts: 1
    NerveGear
    i had same issue.
    any idea?

    Enviromnets:
    Oculus Rift S
    Oculus Home 1.39.0.272909

    Unity2018.2.21
    Unity Oculus Integration 1.24

    Windows10 Professional x64

    best regards.
  • MikeFMikeF Posts: 948
    3Jane
    I believe this was down to a bad runtime patch that was later fixed. If it's happening again i think your case is a different issue
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