Passing VRC.Mobile.Functional.1 — Oculus
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Passing VRC.Mobile.Functional.1

I am developing a game for Gear VR. After submitting to the store, my game failed the VRC.Mobile.Functional.1 test. The feedback given was: "The application crashes at some point soon after booting the application with approximately 20% of occurrence". I've asked for greater detail (what device used, when the crashes occurred etc.) but haven't received any yet. The game is stable on the device I have built it to. I was wondering if anyone could suggest any general advice or resources regarding increasing game stability?

Unity version: 2018.3.0f2
Oculus SDK: 1.36.0
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