It seems kind of silly to me that First Person mode (at least on the Go) is just your single hand, whereas Third Person mode is the entire model. Wouldn't it make more sense for First Person mode to include your the body up to the neck as well, so that when you look down, you see your torso? Can we get this as an option in the SDK?
I'm getting a lot of complaints from execs demoing our app to investors that there's a lot of explanation leading up to finally getting a user in front of a mirror to see what they look like since they have very little understanding of their embodiment based off of just being a single floating hand. The precedent for this is all over the apps which have done their own systems - Wave, Altspace, Rec Room etc. I'm not looking for some brand spanking new IK with elbows or something, just for more stuff to be turned on in First Person mode than what it currently does.
I tried experimenting with turning off rig transform references up to the body, or seeing if the Skinned Mesh Renderer attached to the whole body could be easily modified in some way, but that does not appear to be the case.
Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1