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Will the Rift S camera operations/passthrough+ be exposed to developers?

JSW97JSW97 Posts: 13
NerveGear
It would be nice to implement some AR features in my app. Will I as a developer be able to use the headset camera feed?

Comments

  • MikeFMikeF Posts: 875
    3Jane
    carmack said no  a while back due to security concerns so not likely anytime soon
  • JeffNikJeffNik Posts: 143
    Art3mis
    This seems like a very powerful feature, and I would be surprised if they didn't find a solution to the privacy concern - they already added a setting to "show passthrough video when streaming", which is off by default.
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,925 Valuable Player
    Sorry, i should have done a search, i've just asked for an update to this - anybody heard anything new?
  • JeffNikJeffNik Posts: 143
    Art3mis
    No news. :-(
  • toukentouken Posts: 1
    NerveGear
    I guess that technically everything is there to do it because this is what you have when you configure your guardian.

    If it is a matter of privacy or else it should be possible to detect if such a functionnality is used and then prompt to user (at buy time) with an agreement form saying that he/she aggrees for the consequences it might bring. Or find a way to encrypt the input of the camera so only the HMD linked to it can display it.

    I understand that some people could missused this functionnality by getting sensible data from the user environment and then use it for analysis and advertisement purposes. But personnaly I would like to have this feature in UE to create an app that wouldn't go on market it self and would be for a private use only.

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