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Post-Processing or Fullscreen Image Effects on Quest

StitchMediaStitchMedia Posts: 2
edited May 2019 in Unity Development
Has anyone successfully written a fullscreen image effect in Unity that runs on the Oculus Quest?

  • We want to (have to?) use Single-Pass rendering.
  • Post-Process Stack v2 is, to the best of my knowledge, unsupported (and will never be supported) on Quest.
  • We are not using the Scriptable Render Pipeline


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