Low framerate on Oculus Go - even in Sample scenes provided by Oculus — Oculus
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Low framerate on Oculus Go - even in Sample scenes provided by Oculus

HeyBishopHeyBishop Posts: 19
NerveGear
I've been struggling to improve my framerate. I hover around 57fps, sometimes dipping as low as 53fps. I seemingly never hit 60fps.

I've tried all the tricks. I followed all the advice provided in the video "Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile - Unite LA" (link here: https://www.youtube.com/watch?v=JUiO64KbAHA).

I disabled almost every object in my scene. 
I disable almost all of my scripts.
Nothing seems to make a lick of difference.

Then I tried building and running the "Cubes", and a few others. ... and still 54 to 59fps.

I'm using the latest OVR Utilities and Unity 2019.1.1f1.

Any ideas?
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