I'm developing a small project to recreate a slicing bullet game scene with katana.
Enemies will fire bullets and bullet speed will slow down when very close to the player.
I'm creating bullet waves around the bullet (like in matrix).
Bullets will be bigger than real dimension in order to let the player slice them vertically, horizontally, any angle with katana or any other sword.
When bullet are close to the player time will slow down for all the scene except the player that will be able to move faster and slice all the bullets around him.
Player will be able also to slice enemies (skeleton slice) and scene objects around (static meshes).
To develop this apk I'm using Unreal Engine 4.22, packaging apk for oculus quest.