Hey, I've run into an issue with unity integration. I'm using unity 2019.1.1 and OVRInput.GetDown doesn't work as in it always returns false. In the meantime, OVRInput.Get works as expected. Before I do any custom implementation of GetDown as a workaround, I'd like to know if it is going to be fixed or if I'm doing something wrong. I know that there are other people asking about this issue but I never seem to find an answer, most of the threads are usually answerless...
as a reference, this is what my code looks like (yes there is an OVRMananger on the scene, as I said, everything works fine using Get while GetDown doesn't seem to work.
public bool InventoryBttn;
public bool InventoryBttnDown;
public bool InventoryBttnUp;
InventoryBttn = OVRInput.Get(OVRInput.Button.Back);
InventoryBttnDown = OVRInput.GetDown(OVRInput.Button.Back);
InventoryBttnUp = OVRInput.GetUp(OVRInput.Button.Back);