[Feature Request] Edit in Play Mode for Oculus Quest in Unity — Oculus
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[Feature Request] Edit in Play Mode for Oculus Quest in Unity

I've been building an application for Go until recently, but after trying the Quest am seriously considering changing my platform because of the 6DoF. My Go development process so far has been like this: I use a Rift hooked up to my PC to do most of my Unity development (because of the perk of editing in play mode), then build to the Quest and make sure my build is bug-free before pushing it to my main branch. What I'm wondering is if we'll ever be able to use the Quest hooked directly up to Unity instead of needing to use the Rift for that purpose. Do other people want this feature?

Comments

  • KemagezienKemagezien Posts: 2
    NerveGear
    +1
  • ajippolitoajippolito Posts: 1
    NerveGear
    I've been developing on the Vive, and now that I'm developing for a quest, the idea that I have to "build and run" every time I want to test it is a deal-breaker for my process.  I tested with an environment set up with nothing but a cube.  It took over 10 minutes to get it on there.  

    Can we get access through wifi?  Or the USB cord?  Please?
  • Alexillos83Alexillos83 Posts: 1
    NerveGear
    +1 Same issue here
  • oli-vroli-vr Posts: 1
    NerveGear
    +1 here, please please please make this possible, it is insane I have to build every time just to test!!!!!
  • DomBomDomDomBomDom Posts: 1
    NerveGear
    + 1
  • huangjunhuangjun Posts: 18
    NerveGear
    +1
  • Rechi86Rechi86 Posts: 1
    NerveGear
    +1
  • InnerScriptInnerScript Posts: 2
    NerveGear
    +1 for my vote
  • hawkenhawken Posts: 19
    NerveGear
    +1 GVR Mirage Solo had this feature and it was much faster to iterate builds for
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