Controller tracking and hand gestures seem to work fine, but the Avatar body is visible and stationary. Have I missed a step?
I created a new scene in Unity 2019.1.4f1 with Oculus Integration 1.37. I've added OVRCameraRig and LocalAvatar to my Hierarchy. I've changed tracking on OVRCameraRig to be floor level rather than eye level. No other changes.
I'm seeing the same behavior in the sample scenes, particularly the LocalAvatar example scene in Oculus -> Avatar -> Samples -> LocalAvatar. The mini avatar mirrors my hand motions, but the Avatar's head and body don't move.