How to preview "Build And Run" on Oculus headset before compiling full apk in Unity3D? — Oculus
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How to preview "Build And Run" on Oculus headset before compiling full apk in Unity3D?

faalbanefaalbane Posts: 6
NerveGear
Currently, when I click "Build And Run", Unity compiles an apk and I can test it on my Oculus Quest headset (this takes a while to compile, however); is there a way to quickly test via the headset on "Play" in Unity before apk compilation?

Comments

  • stevehinanstevehinan Posts: 115
    Art3mis
    I use a Rift headset to quick iterate via 'play' in Unity, then build and run to mobile headset.
  • faalbanefaalbane Posts: 6
    NerveGear
    Is it possible to emulate a "quick iterate" with a Quest headset via USB?
  • stevehinanstevehinan Posts: 115
    Art3mis
    faalbane said:
    Is it possible to emulate a "quick iterate" with a Quest headset via USB?
    I do not know of a way yet.  Please share if you find a solution.
  • KemagezienKemagezien Posts: 2
    NerveGear
    Also looking here for an 'easy' way to debug/test Oculus Quest app inside Unity rather than 'build & run' .apk.
    What's the best way to do it now? 
  • stevehinanstevehinan Posts: 115
    Art3mis
    Unity 2019.1 has a new package manager package: Android Logcat, that can be used to review your android device's logcat files from within the unity editor while you play the game on the device.  Not the silver bullet you are looking for but it's a nice step forward.
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