Currently, when I click "Build And Run", Unity compiles an apk and I can test it on my Oculus Quest headset (this takes a while to compile, however); is there a way to quickly test via the headset on "Play" in Unity before apk compilation?
Unity 2019.1 has a new package manager package: Android Logcat, that can be used to review your android device's logcat files from within the unity editor while you play the game on the device. Not the silver bullet you are looking for but it's a nice step forward.