Casting issue, Unknown Sources unable to cast — Oculus
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Casting issue, Unknown Sources unable to cast

bcoylebcoyle Posts: 121
Art3mis
This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.

Comments

  • jamesgehringerjamesgehringer Posts: 2
    NerveGear
    bcoyle said:
    This seems to have been an ongoing issue with Oculus headsets and casting. No explanation has been given as to why this doesn't work. Is there any way to get a private projects to cast from the headset without having to publicly publish an app? I'm finding it difficult to test projects with other users and be able to see what problems or comments they have without a visual.
    I am having the same issue. I would like to be able to see what a playtester is doing and be able to demo the projects for other people not playing. Is there a way to cast these or at least get the "Unkown Sources" since I know where they came from?
  • andybakandybak Posts: 4
    NerveGear
    Seems to be related to the fact that you need an App ID and for this you need to get your concept reviewed.

    However it's not clear what that means for people developings apps that aren't intended for the store. The enterprise programme isn't yet live (and that still doesn't cover a host of use-cases that live in the gap between "public apps" and "we're an enterprise!")

    For example research apps, teaching app development (useful to cast student's work), art and experimental apps for public spaces etc etc.

    Oculus - can we get some guidance on this? It's a huge feature to leave out. Hacking screen casting via adb is possible but it's really not desirable compared to the native casting/
  • Vern_SVern_S Posts: 86
    Hiro Protagonist
    I have a training app in development and need to see what the testing subject sees. This needs to be resolved Oculus....
    Neo Technologist - 3D/AR/VR Developer - DK2 / Gear VR
    Unity 3D - Modo - 3DS Max - Adobe Cloud
    I7-970 3.2Ghz Hexa-Core / ASUS ROG Rampage III Extreme
    NVIDIA GeForce GTX 760 - Corsair XMS3 DDR3 1600 12Gig
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  • RonnyBulletRonnyBullet Posts: 10
    NerveGear
    Already asked a couple of times (here and on Twitter) but no one seems to care
  • tvalliertvallier Posts: 5
    NerveGear
    Add me to the list of people working on an app which needs casting in order to test. 
  • bcoylebcoyle Posts: 121
    Art3mis
    I've added this as a feature request to the Quest feedback forum - https://oculus.uservoice.com/forums/921937-oculus-quest/suggestions/37878559-ability-to-cast-unknown-sources. Probably wont get as much traction as the more consumer facing issues.
  • bcoylebcoyle Posts: 121
    Art3mis
    edited June 13
  • SpartanoidSpartanoid Posts: 5
    NerveGear
    For private apps (i.e. not for store release) casting is essential. It's difficult to direct a client around a scene when you can't see where they are. I can't see the logic in not allowing this.
  • tvalliertvallier Posts: 5
    NerveGear
    Still nothing from Oculus. In the interim, we've resorted to using this tool for wireless mirroring from a Quest to a laptop. https://github.com/Genymobile/scrcpy
  • Vern_SVern_S Posts: 86
    Hiro Protagonist
    tvallier said:
    Still nothing from Oculus. In the interim, we've resorted to using this tool for wireless mirroring from a Quest to a laptop. https://github.com/Genymobile/scrcpy
    Using the same tool here. Gets it done for testing and demos reasonably well.
    Neo Technologist - 3D/AR/VR Developer - DK2 / Gear VR
    Unity 3D - Modo - 3DS Max - Adobe Cloud
    I7-970 3.2Ghz Hexa-Core / ASUS ROG Rampage III Extreme
    NVIDIA GeForce GTX 760 - Corsair XMS3 DDR3 1600 12Gig
    Cooler Master HAF XB EVO LAN Box - Hyper 212 Plus HS
  • Northmoore-GamesNorthmoore-Games Posts: 1
    NerveGear
    We are pulling hair out client demanding to be able to view trainees on Quest. Oculus you are stopping b2b development and its potential, such a powerful tool with many applications. Let us all cast once development is ready. Happy to let you view application before being enabled, but we need this to happen.
  • wearablecomputerlabwearablecomputerlab Posts: 1
    NerveGear
    Agreed, I MUST be able to do this for presentations in research. If we need to get approved from the people at Facebook to get an approval on the license that's fine but is it possible to do it for an app still in development? this is essential for what I am doing.
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