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Rift S Controller Models

Right now if I use 'Start With Controllers' it will still show the old Touch controllers with Rift S.

Is there an update coming which will show the correct controllers?


  • owenwpowenwp Posts: 681 Oculus Start Member
    Second this, I have a game I am trying to get through review that relies on the Avatar SDK to show the controller.
  • armin.rigoarmin.rigo Posts: 6
    Brain Burst
    I've read that the new models were found in Oculus/VR/Meshes/OculusTouchForQuestAndRiftS in the Oculus Integration v1.36.  Now that it's been updated to v1.37, I don't find them any more.  If someone knows where to find v1.36, it would be appreciated.
  • armin.rigoarmin.rigo Posts: 6
    Brain Burst
    ...Sorry, found the problem.  Unity was for some reason saying "1.37" on the asset store, but on clicking the big "Import" button it was using a cached older version.  I fixed it by removing C:\Users\accountName\AppData\Roaming\Unity\Asset Store-5.x\Oculus.
  • Heaney-555Heaney-555 Posts: 139
    The Avatar SDK models are different. They apply automatically when you click 'Start with Controllers' and they're animated.
  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    Just a quick update here. The new Oculus Touch controllers were being correctly detected and assigned for Oculus Quest, but not Rift S. We've fixed this bug and it should roll out in SDK1.39.
    Apologies for the inconvenience.
  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    @owenwp -- please DM me if you're still having issues with your review on this basis.
  • Schneider21Schneider21 Posts: 49
    Brain Burst
    @Ross_Beef any timeline projected for the 1.39 release? I've got a demo app going to a trade show next week and I'd love to have the right controllers showing. Is the change simple enough that you could maybe point me to a line or two in the 1.38 integration that I can modify to get me by?
  • borisbborisb Posts: 1
    Hi @Ross_Beef,

    will there also be animated controller like the old Touch controllers? Or if they already exist, where can I find them?
    Thank you!

  • bavisiativbavisiativ Posts: 1
    @Ross_Beef still having the issue with the SDK 1.40
    (Unity v2019.2.2f1, Oculus Utilities v1.35.0, OVRPlugin v1.35.0, SDK v1.40.0.)
    The controllers are still the old controller for the rift even when I use the rift S.
    Is there a workaround to force the rift S controller ?

    Thank you
  • Heaney-555Heaney-555 Posts: 139
    Your Oculus Utiities is outdated. You need to update the Oculus Utilities via the Unity Asset Store.
  • RatKingRatKing Posts: 1
    And for Native (C++) developers not using Unity?
  • otherflipsideotherflipside Posts: 3 Oculus Start Member
    Can we please get interactive controllers for quest and rift s?
  • KeithAveryKeithAvery Posts: 1
    edited January 27
    It would be really great to have functional Rift S controllers in Unity - as was with the older Rift. Right now it's just a static mesh of the controller. No responsive button presses, which combined with the hands, really adds a lot to the experience, and tutorials!!!
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