The input methods for the rift contoller buttons in unity (versions 2018.4.1f1, 2018.3.7f1, 2017.4.27f1) don't seem to work.
OVRInput.Get(OVRInput.Button.One) and similar give no result (or always "false") for any of the buttons be it right or left controller.
Samlpe scenes provided in sample framework have also dead buttos. The avatar's finger poses don't change either, when fingers put on puttons or removed from them. I'm almost sure the poses worked last week, when I had the very first test run importing the Oculus Unity Integration. The oculus app updated two days ago - may this be causing the issue?
Has anyone same problems?
What might be a solution?
This ist the exceptional case, that I write in a forum. Usually I find all my answers by googling and reading. This time I failed permanently.
Any help appreciated. Thanks for replying kindly