Different lighting and textures on the quest vs playmode — Oculus
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Different lighting and textures on the quest vs playmode

proairproair Posts: 1
NerveGear
edited June 9 in Unity Development
hey,

I am new in unity and made my first steps. 
Now i am wondering why the lighting and textures from my scene looking different between what i see in the playmode in unity vs when i run it on the quest.
All Walls, Floor and Roof is set to "static" to create a baked lightmap. 
 
From Unity Playmode


On the Quest



Thats my only light source


My Lighting Rendering Settings


Scene Overview 




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