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Different lighting and textures on the quest vs playmode

proairproair Posts: 1
edited June 2019 in Unity Development

I am new in unity and made my first steps. 
Now i am wondering why the lighting and textures from my scene looking different between what i see in the playmode in unity vs when i run it on the quest.
All Walls, Floor and Roof is set to "static" to create a baked lightmap. 
From Unity Playmode

On the Quest

Thats my only light source

My Lighting Rendering Settings

Scene Overview 

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