so what I am trying to do, is to change the OVRCameraRig's position and rotate the CenterEyeAnchor afterwards, so it is facing the point it was looking at before the position change.
This worked for a normal camera but somehow it doesn't work for the CenterEyeAnchor. Is there any way to rotate the camera to the disired point?
var ray = centerEyeAnchor.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
if (Physics.Raycast(ray, out hit))
var point = hit.point;
transform.position = Position;