Forgive me if this has been raided before, but I did a search here and on the web and found nothing that would help.
Bottom line is, I have just got my self a Quest, and love it, but now would like to deploy something of my own to it. I have it set in developer mode, I can see from running adb.exe devices that it is there and accessible. I have updated my Android SDK and in my test Unity project, installed the Oculus samples. I am trying to build and deploy the AvatarGrab scene.
Plug in my Quest, and do a Build and run, first I get this pop up
Now, as I say, I have updated my SDK(s), after getting this error again and again I pretty much installed them all
Unity is configured for the right folder too
And I have the project set like this (was told to use 19 as a friend who has released a game for the quest used the same):
So, I continue telling Unity to use the highest it can find, I gets to "checking android devices" and then errors with this:
Can anyone see what I am doing wrong here? I know I must be doing something daft right?
Thanks for taking a look at this, and I hope you can point me in the right direction