Casting from a separate camera? — Oculus
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Casting from a separate camera?

So first off, yeah yeah - I know I'm crazy for wanting to render yet another viewpoint on a mobile device, BUT:

I would like to cast from a camera that isn't the user's viewpoint. I'm also using Unity. Any ideas?

Comments

  • timaidley_googletimaidley_google Posts: 3
    NerveGear
    Currently rendering the non-user viewpoint camera to the left eye and the normal view to the right eye. It works, but it's not a great experience for the person in the headset...
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