Casting from a separate camera? — Oculus

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible:

For additional information and context, please see "Submitting Your App to the Oculus Quest Store".
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Casting from a separate camera?

So first off, yeah yeah - I know I'm crazy for wanting to render yet another viewpoint on a mobile device, BUT:

I would like to cast from a camera that isn't the user's viewpoint. I'm also using Unity. Any ideas?


  • timaidley_googletimaidley_google Posts: 3
    Currently rendering the non-user viewpoint camera to the left eye and the normal view to the right eye. It works, but it's not a great experience for the person in the headset...
Sign In or Register to comment.