We are experiencing some issues with the development of our museum for the Oculus Quest. For a true, lifelike representation of paintings, it's vital the colours of the canvasses in-game match the real works. We are satisfied with the way the colours are represented on the Oculus Go, and on the rift, but on the Quest, the colours seem a lot more saturated. Could the displays be that different or does Oculus use some kind of post-processing colour correction? When we made a video capture for demoing purposes on the Quest, the colours seemed more natural than experienced in-headset. This suggests that the display of the Quest has different colour properties. We have been thinking about doing device specific post-processing colour correction but future changes in the Oculus hard/software could cause us to have to redo these every time. We would love a more future-proof solution. Has anyone else had this experience?
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Also, like your experience, when we do a screen capture or recording, the capture doesn't exhibit the cast, leading us to believe that the colors are being modified on the way to the screen or as a characteristic of the display itself.
I had the same issue and now checked the "custom color space" option in OVR_Manager. I set it to Quest, and now my colors seem fine !
Can you test/confirm ?
Thanks