Dear Oculus experts !
I started development with Go and found that, while I am experienced Unity developer, working with Go is TOO difficult, because simple things are very complicated to implement.
1. After carefully reading "VR Compositor Layers & OVROverlay" doc section, I can not force to work quad overlay as expecting getting distortion of texture size - this is a screen from app shot:
Hera are screenshots from Unity:
Texture setup in Unity:
2. I can not take screenshot from my app - no red dot appiars after selecting "Take Photo" - only video recording is possible.
Could you please help me to solve this problems (overlay is much more important
Thanks in advance,