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Anti Aliasing on Oculus Quest not working UE 4.22

Hello all, I'm working on porting a demo project to the Oculus Quest to test out the porting process and everything is working except no matter what AA settings I use it doesn't seem to be working at all in the headset.
I am using Unreal version 4.22 and the edges on all objects are jagged and flickering. Has anyone run into this problem?
There were some other Dev's who seemed to have the same issue in the forums but there haven't been any solutions that I've found.

Thanks for the help!
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