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Anti Aliasing on Oculus Quest not working UE 4.22
Hello all, I'm working on porting a demo project to the Oculus Quest to test out the porting process and everything is working except no matter what AA settings I use it doesn't seem to be working at all in the headset.
I am using Unreal version 4.22 and the edges on all objects are jagged and flickering. Has anyone run into this problem?