Overlayed texture shifting along Y axis in world space on GO — Oculus
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Overlayed texture shifting along Y axis in world space on GO

yesbirdyesbird Posts: 17
NerveGear
edited June 15 in Unity Development
Dear experts !

I spent 2 days trying to figure out the reason of following behavior: everything fine in editor and when I am rendering my menu texture as mesh , but it shifting up along Y axis when I am switching to OVR Overlay script leaving collider far below.

Problem exists in world space only - when I put menu as child of CenterEyeAnchor it renders in place.



The same problem described here, but without unswer:
https://forums.oculusvr.com/developer/discussion/75395/unity-ovr-overlay-incorrectly-changes-y-position

Reading all overlay-relayed doc gives nothing
Oculus GO / Unity 2018.4.1f1 / Oculus Integration 1.37.

Please help - I am completley stacked.
Thanks in advance.

Comments

  • yesbirdyesbird Posts: 17
    NerveGear
    I solved the problem by replacing OVRCameraRig in PlayerController by prefab from VR/Prefabs. Original PlayerController was from \SampleFramework\Usage\Locomotion.unity.

    Reason still mystery to me.

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