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Overlayed texture shifting along Y axis in world space on GO

yesbirdyesbird Posts: 21
Brain Burst
edited June 2019 in Unity Development
Dear experts !

I spent 2 days trying to figure out the reason of following behavior: everything fine in editor and when I am rendering my menu texture as mesh , but it shifting up along Y axis when I am switching to OVR Overlay script leaving collider far below.

Problem exists in world space only - when I put menu as child of CenterEyeAnchor it renders in place.

The same problem described here, but without unswer:

Reading all overlay-relayed doc gives nothing
Oculus GO / Unity 2018.4.1f1 / Oculus Integration 1.37.

Please help - I am completley stacked.
Thanks in advance.
Oculus GO / Unity 2018.4.1f1 / Oculus Integration 1.37


  • yesbirdyesbird Posts: 21
    Brain Burst
    I solved the problem by replacing OVRCameraRig in PlayerController by prefab from VR/Prefabs. Original PlayerController was from \SampleFramework\Usage\Locomotion.unity.

    Reason still mystery to me.

    Oculus GO / Unity 2018.4.1f1 / Oculus Integration 1.37

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