Dear experts !
I spent 2 days trying to figure out the reason of following behavior: everything fine in editor and when I am rendering my menu texture as mesh , but it shifting up along Y axis when I am switching to OVR Overlay script leaving collider far below.
Problem exists in world space only - when I put menu as child of CenterEyeAnchor it renders in place.
The same problem described here, but without unswer:https://forums.oculusvr.com/developer/discussion/75395/unity-ovr-overlay-incorrectly-changes-y-position
Reading all overlay-relayed doc gives nothing
Oculus GO / Unity 2018.4.1f1 / Oculus Integration 1.37.
Please help - I am completley stacked.
Thanks in advance.