Oculus Avatar Loaded Callback? — Oculus
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Oculus Avatar Loaded Callback?

How to get Callback function when avatar loaded with asset.

Comments

  • cloud_canvascloud_canvas Posts: 67
    Hiro Protagonist
    CombinedMeshLoadedCallback is the point at which a remote OvrAvatar is safe to address, in my experience. It's a public method but it doesn't evoke an EventHandler or anything like that. So I usually hack OvrAvatar with a public bool called IsInitialized that gets flipped at the end of that callback and then WaitUntil things onto it. Not the best pattern but it works.
    Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1
  • saravana_vinssaravana_vins Posts: 11
    NerveGear
    OVR lip sync is not working when connect to the photon voice Any settings there related to the Audio source?
  • cloud_canvascloud_canvas Posts: 67
    Hiro Protagonist
    I'd say ask @Ross_Beef about that one. There's a few threads going around about Expressive, LipSync, and Photon Voice.
    Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1
  • saravana_vinssaravana_vins Posts: 11
    NerveGear
    Thank you for your answer i am try oculus platform sdk in the example scene social starter voip does not connect?
  • saravana_vinssaravana_vins Posts: 11
    NerveGear
    Voip getting working but remote avatar lip sync is not working?
  • saravana_vinssaravana_vins Posts: 11
    NerveGear

    Is there Any possibility connect standalone platform application to oculus platform application(non oculus )Create and Join Room Functionality in cross platform.
  • saravana_vinssaravana_vins Posts: 11
    NerveGear
    Hi @cloud_canvas

    There is any possibility develop webvr application in oculus sdk using unity?
  • cloud_canvascloud_canvas Posts: 67
    Hiro Protagonist
    That's totally off topic and I am not qualified to answer that! Start a new thread mate :smile:
    Samsung Galaxy S8 (Snapdragon 835), Gear VR (2017), Oculus Go (64GB), Unity 2018.3.14f1
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