I have a weird bug when trying SampleFramework examples in Unity with Oculus Quest. In the DistantGrab scene when I distantly grab an object it pushes me out of the scene once it hits my virtual hand.
Also, I have a similar bug with VRTK v.4 - when I hit into an object in the sample scene it bounces me away or sends into sky. I suspect the cause might be the same.
Oculus Utilities 1.37.0
Mac OS 10.14.5