OvrSceneView::GetEyeProjectionMatrix ignores eye parameter... why? — Oculus
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OvrSceneView::GetEyeProjectionMatrix ignores eye parameter... why?

IzhidoIzhido Posts: 3
I'm confused about this. The samples in the OVR SDK seem to use this to generate the projection matrices "per eye"... but, somehow, the eye parameter in the method is simply ignored, and a projection matrix based only on horizontal / vertical FOV and near distance is generated for both eyes.

The documentation for the method says "We may want to make per-eye projection matrices if we move away from nearly-centered lenses", but I´m not sure what it actually means. Anyone care to comment a bit further on this?
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