I'm making a game for Oculus Go using Unity and everything has been working fine all week, then suddenly it started behaving very strangely.
When I go Build and Run in Unity, it appears to build successfully, there are no error messages and unity says Build Successful.
Then in the Oculus Go, the game appears as a non-interactive window in the place of the normal Home screen, as a floating curved window.
The OS is still visible in the background and the OS menu is still visible below. The game is updating (things are moving) but I can't interact with it.
I have no idea why it suddenly started doing this, everything was fine one moment then not the next. I don't recall changing any scripts in between, I definitely didn't change any player settings.
I didn't even think lanching an app in a window like this was possible.
Does anyone know what might be causing it and how I can get it to go back to being full screen?
I have tried rebooting the Oculus Go and Unity.