Use voiceCapture, 100% crash when relunch app and start voiceCapture or openlevel — Oculus
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Use voiceCapture, 100% crash when relunch app and start voiceCapture or openlevel

4252267242522672 Posts: 4
NerveGear
  1. start my app on quest

  2. voiceCapture->Start();

  3. voiceCapture-> IsCapturing() return true;(Capture ok)

  4.  Once in the Project press the Oculus button to bring up the quit menu and Quit out of the project 

  5. Attempt to launch the project again.

  6.   voiceCapture-> IsCapturing() return false;(Capture not ok)

  7. reload map use openlevel()  crash at AudioMixerSourceManager.cpp] [Line: 303]

  8. or voiceCapture->Start(); --------- beginning of crash D/UE4 : Assertion failed: OffsetFromBase >= 0 [File:F:\UnrealEngine-4.22\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\MallocBinned.cpp] [Line: 1080] D/UE4 : D/UE4 : Assertion failed: OffsetFromBase >= 0 [File:F:\UnrealEngine-4.22\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\MallocBinned.cpp] [Line: 1080] 


The   UnrealEngine/Samples/Oculus/AvatarSamples/   have same problem,When relunch app,  Mouth synchronization is not work
Sign In or Register to comment.