[Unity/Rift S] Unchecking "Use Position Tracking" in OVR Manager leads to weird distortions in HMD — Oculus
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[Unity/Rift S] Unchecking "Use Position Tracking" in OVR Manager leads to weird distortions in HMD

astaudeastaude Posts: 1
NerveGear
Using:
- Unity 2018.4.2
- Oculus Integration 1.38
- Rift S

Test Environment:
- Clean, new project, only Oculus Integration inside and a test scene with default cubes
- Tested on two different machines with two different Rift S headsets

Problem:
When I disable "Use Position Tracking" in the OVRManager of the default OVRCameraRig, the image inside the HMD gets super distorted. The image in editor is displayed correctly however. What I would expect from this checkbox is to simply disable 6-DoF positonal tracking and switch to 3-DoF instead. So there seems to be a bug of some kind.

Does anyone know about this one or can provide a workaround for dynamically switching between 6- and 3-DoF on runtime?

Best,
Adrian
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