IMPORTANT:

All Oculus Quest developers MUST PASS the concept review prior to gaining publishing access to the Quest Store and additional resources. Submit a concept document for review as early in your Quest application development cycle as possible: https://developer.oculus.com/quest-pitch/

For additional information and context, please see "Submitting Your App to the Oculus Quest Store".
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Grabbing not working

I'm having a lot of trouble getting grabbing to work in the demos. I have a few issues:
1. I can only seem to have one "active" controller. Meaning, when I press buttons on my right controller, it pops to my side and works as normal, but the left one disappears back to where it was "anchored" in the scene. I can never have them both at my side functioning.
2. The finger movements and grabbing doesn't work. I have only gotten grabbing to work if I use a DistanceGrabber and change the Grabber script to be L/R Touch Tracker (the hand script is just L/R Touch). Even then, the hand doesn't make any animations when grabbing.

I've followed a bunch of tutorials, even a very recent one here (https://www.youtube.com/watch?v=weL4aRe1FRk). They all seem to have hands working pretty well out of the box, at least the intricate finger tracking. I'm using 2019.1.10f1 with all recommended build settings.

Can anyone help me out?

Comments

  • Jed_BartletJed_Bartlet Posts: 3
    NerveGear
    yeah I am having grabbing issues as well. works fine on Rift but not on Quest.
Sign In or Register to comment.