I am using Oculus Quest 64Gb with Unity 2019.1.0f2. Environment is working with Unity's Android support.
Our project uses Unity's Native XR Support with Oculus packages downloaded from Package Manager. Building and connection to the devices work. We don't use any Oculus made prefabs and the tracking system has worked well with the native one.
" UnityEngine.XR.XRDevice.model " returns wrong string after the last update.
When connected to Quest, it used to return a string as "Oculus Quest" but now it returns "Oculus Go", so there is no way (that I know of) to detect if the hardware is actually a Quest.