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Gear VR Chromatic Aberration, Blue lines at the bottom of screen. Unity

I'm developing a multiplayer game for Oculus GO and Gear VR using Unity. After my submission, in my test results, I received the error of:
"On Gear VR devices, users are exposed to a blue flickering near the bottom of their vision"
Chromatic Aberration or blue lines are formed around white objects located at the bottom of the screen, and red lines around white objects at the top of the screen.
This problem doesn't occur on Oculus GO but as far as I know Oculus GO has Chromatic Aberration Correction.
I am using The Lightweight Render Pipeline (LWRP) for my game.
How are you solving Chromatic Aberration problem?
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