Oculus Unreal Integration - v1.39 (07/26/19) — Oculus
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Unreal Integration - v1.39 (07/26/19)

NinjaGGNinjaGG Posts: 216 Oculus Staff
edited July 29 in Unreal Development

Version 1.39 of our integration for Unreal Engine 4.22 has been released!

For more information, see our Unreal Engine Developer Guide.

Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.

You can grab the latest version of the Oculus UE4 Source here: 
More information about this release can be found here.

New Features

  • Full Support for Vulkan graphics API on Android devices, including:
    • Mixed-Reality Capture (MRC)
    • MSAA
    • Multiview
    • Fixed-Foveated Rendering (FFR)

Integration Changes

  • Updated the Oculus Unreal Integration to 1.39.

Known Issues

  • A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
  • Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
The thread for the previous version (v1.38) can be found here: https://forums.oculusvr.com/developer/discussion/77573/oculus-unreal-integration-v1-38-06-21-19
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
3. Tag me @NinjaGaijin once you have done so!

Comments

  • motorsepmotorsep Posts: 1,388 Oculus Start Member
    @NinjaGaijin Did you guys ever get my bug report showing that FFR is not supported on Go and GPU particles crash UE4 app using Vulkan on Go ?
  • motorsepmotorsep Posts: 1,388 Oculus Start Member
    @NinjaGG Have you guys had a chance to look into this issue? Both Go and Quest running Vulkan experience crash with GPU particles using Cascade
Sign In or Register to comment.