I am working on oculus quest development using Unity. No matter what settings I change or which project I'm in, my app always has black edges before the eye cups end on the quest. In other words, before the screen ends on the left, right, and bottom sides, the rendering ends and there is blackness. This happens in the demo scenes from the oculus asset, for example.
Is anyone else experiencing this or does anyone have a solution?
Unity version 2019.1.12f1
Oculus asset version 1.39