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Oculus OpenXR runtime

SgeoSgeo Posts: 8
NerveGear
Any idea when we can expect an OpenXR runtime for Oculus Rift to be released? The OpenXR 1.0 announcement last week said "this week" unless I'm misreading it, so wondering if it's delayed or if I'm being impatient or if I misread.

Comments

  • MikeFMikeF Posts: 842
    3Jane
    Some form of OpenXR implementation was said to be ready by end of year, so we've still got a bit of time before Oculus gets something out
  • YbalridYbalrid Posts: 249
    Art3mis
    https://uploadvr.com/oculus-rift-basic-openxr-support/
    Looks like the current PTC has something accessible, it's probably not complete yet, but I'm delving into the OpenXR SDK out of pure curiosity. If I can display something on the rift via OpenXR, and get head tracking info, that would be awesome

    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    Developer at LIV
  • YbalridYbalrid Posts: 249
    Art3mis
    I am sorry about double posting, and unearthing an old topic, but we are still waiting for an official OpenXR 1.0 runtime release. Beside some debug features, I have been able to experiment (at least on the tracking and rendering side) of the API using the method linked above.

    It works, and it looks like you are almost there guys. Can you share some news with us? OpenXR is a good thing for everybody!
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3

    Developer at LIV
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