Hoping someone can lend a helping hand or share if they are having an similar issue.
After updating the oculus spatializer to 1.39 I suddenly have sound but the Oculus SDK seems to fail to initialize. So, I am unable to see or move around in the Rift headset I am using. If OpenVR is listed as secondary SDK, then unity will switch to this... where there is no issue with sound or movement. However, I would like to continue to develop using the Oculus SDK and not OpenVR. This issue did not seem to occur before update.
In the case that I reject the spatializer update, I am unable to get any sort of sound to work in game. All sounds work in editor, prior to pressing play button, and even show as playing when in the Master Volume if output is set to master in an AudioSource Component, though still no actual sound to be heard.
I have checked that nothing is muted etc... Seems like an issue between the SDK and 1.39 spatializer but cannot find any similar stories reported in forums etc.
Any ideas are much appreciated... thanks.