In unity using the AvatarGrab example, I've noticed that when throwing things with a spin to it, the rotation will be in the wrong direction as soon as the grabbed item is let go. This happens with my own projects using the OVRGrabber/DistanceGrabbers and also in the Demo scenes.
Has anyone else noticed this? Any input on how to solve this? Has a bug been reported? I couldn't find anything.
Here's the behavior, very noticeable at 0:16:https://www.youtube.com/watch?v=Upqvy-5egIo