Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Oculus Integration 1.39 Only one controller active at a time

Valtiel_Valtiel_ Posts: 1
NerveGear
Since the update, my biggest problem is that while I could manipulate the 2 controllers simultaneously back then, now, only one of them is tracked at a time, the tracking switch between each controller when I press any button and the other is reset at Vector3.zero local position & Quaternion.identity. I get the controller position values from
OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch)
and
OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch)
Of course these two lines returned the right position value back then but now only one of them return a tracked value at a time while the other one seems "disabled".

Comments

Sign In or Register to comment.